Your SID can contain any combination of letters and numbers, but NO special characters or punctuation. If you plan to use multiple ScoreBig plug-ins on a page, you can create a unique Shopper ID (SID) for each one to help track sales.To find your PID, log in to your ShareASale account and look for the 7 digit number next to your name in the top left corner of the page. Please enter your Publisher ID (PID) to receive credit for sales.For your convenience, ScoreBig's Ad ID (AID) has been automatically entered."Winner stays" is how it works now, but having the possibility of having different people in the same lobby playing at the same time, kinda like Guilty Gear has, would be a great addition. There should be different kinds of lobbies. I can't point out some mistakes he's doing, I can't tell him I'll only be available later and not now, I can't have some friendly banter with him unless I want to use the custom messages, with which I can't say goodbye, I got to use "Calling it a day" or "goodnight!", but I can say "It's cloudy over here" (?). We randomly send invites to each other with the hopes that we both are available to play, but besides that, there's no communication. I "made a friend" who plays on PS4 while I'm on PC. Maybe Capcom wants to stay away from flaming or whatever, but sometimes I really want to communicate with people. The chat between the games should be free chat. Flag should be either changeable at any time or they should be IP-based, like in USFIV (although including all countries, something USFIV didn't have). The other one is to set an additional filter when browsing lobbies to select the region, which is available in the CFN rankings already.įlags are set by the user, so you have players setting random flags or the ones from their origins. So instead of "Looking for X players", you could set "Europe". Some dirty solutions would be to include messages that say the region. If people didn't have to randomly join lobbies until they find one of their region, the wait time between games would be less frustrating. Sometimes five bars and we got to restart (which doesn't happen in any other games against same people). Sometimes when playing with a friend there are two bars of connection, but the game is perfect. I've had to wait up to half hour, several times, until someone from Europe joins.and then let's hope the connection is good or the process may have to restart.įlag and system display should be independent from latency, which is not even a good indicator of connectivity. This can be a big problem in some specific time frames, in example, a Saturday morning in Europe, which means late night in USA and evening in Eastern Asia, both very popular times to play, so the chances to get an European joining in that time frame is small, so you end with situations like this or like this. Without the flags, you have to join lobbies randomly (or have random people joining yours) until the region matches. Due to latency issues, you mostly want to play against people who are as close to you as possible. The thing is, you have people from all around the world playing this game. Someone asked me recently why are flags even needed. Mind that I had to refresh around 30 times to get the flags to appear for just some users and not for all. In the bottom screenshot is how it should appear, with the flag, system and latency. You can see the name of the player, the format and the rank. As you can see from this, the top one is how it usually looks. All those seem to be connected and I believe that if the game can't get the latency info, then it's unable to give you the rest of information (flag, system) which are tied to the account. Flag and system, which are tied to the account, are not appearing. The technical issue is that when browsing Battle Lounges, many important details are missing. You have a certain degree of against whom you're playing, can have a higher density of games (26 per hour compared to 13 from ranked according to my calculations) and playing against the same person provides different benefits (forces you to adapt to opponent adapting to you, easy to spot holes in your gameplan with which you're getting away in ranked, etc.) I'll start saying that, in my opinion, Battle Lounges provide a more solid learning experience. Besides, I'll write about some quality of life changes that are needed. I still have to explain it to people who ask "why you need flags anyways?", so I'm making this thread to explain what's wrong and how it affects the players. Nearing eleven months after release, Battle Lounges are still not working properly, or rather, the lobby browser is not working.
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